3,325 research outputs found

    The role of oblivion, memory size and spatial separation in dynamic language games

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    In this paper we present some multiagent simulations in which the individuals try to reach a uniform vocabulary to name spatial movements. Each agent has initially a random vocabulary that can be modified by means of interactions with the other agents. As the objective is to name movements, the topic of conversation is chosen by moving. Each agent can remember a finite number of words per movement, with certain strength. We show the importance of the forgetting process and memory size in these simulations, discuss the effect of the number of agents on the time to agree and present a few experiments where the evolution of vocabularies takes place in a divided range.This paper has been sponsored by the Spanish Interdepartmental Commission of Science and Technology (CICYT), project numbers TEL1999-0181, and TIC 2001-0685-C02-01

    Event-driven grammars: Relating abstract and concrete levels of visual languages

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s10270-007-0051-2In this work we introduce event-driven grammars, a kind of graph grammars that are especially suited for visual modelling environments generated by meta-modelling. Rules in these grammars may be triggered by user actions (such as creating, editing or connecting elements) and in their turn may trigger other user-interface events. Their combination with triple graph transformation systems allows constructing and checking the consistency of the abstract syntax graph while the user is building the concrete syntax model, as well as managing the layout of the concrete syntax representation. As an example of these concepts, we show the definition of a modelling environment for UML sequence diagrams. A discussion is also presented of methodological aspects for the generation of environments for visual languages with multiple views, its connection with triple graph grammars, the formalization of the latter in the double pushout approach and its extension with an inheritance concept.This work has been partially sponsored by the Spanish Ministry of Education and Science with projects MOSAIC (TSI2005-08225-C07-06) and MODUWEB (TIN 2006-09678)

    Some strategies for the simulation of vocabulary agreement in multi-agent communities

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    In this paper, we present several experiments of belief propagation in multi-agent communities. Each agent in the simulation has an initial random vocabulary (4 words) corresponding to each possible movement (north, south, east and west). Agents move and communicate the associated word to the surrounding agents, which can be convinced by the 'speaking agent', and change their corresponding word by 'imitation'. Vocabulary uniformity is achieved, but strong interactions and competition can occur between dominant words. Several moving and trusting strategies as well as agent roles are analyzed.This paper has been sponsored by the Spanish Interdepartmental Commission of Science and Technology (CICYT), project number TEL1999-0181

    Automating the transformation-based analysis of visual languages

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s00165-009-0114-yWe present a novel approach for the automatic generation of model-to-model transformations given a description of the operational semantics of the source language in the form of graph transformation rules. The approach is geared to the generation of transformations from Domain-Specific Visual Languages (DSVLs) into semantic domains with an explicit notion of transition, like for example Petri nets. The generated transformation is expressed in the form of operational triple graph grammar rules that transform the static information (initial model) and the dynamics (source rules and their execution control structure). We illustrate these techniques with a DSVL in the domain of production systems, for which we generate a transformation into Petri nets. We also tackle the description of timing aspects in graph transformation rules, and its analysis through their automatic translation into Time Petri netsWork sponsored by the Spanish Ministry of Science and Innovation, project METEORIC (TIN2008-02081/TIN) and by the Canadian Natural Sciences and Engineering Research Council (NSERC)

    An algebraic semantics for QVT-relations check-only transformations

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    Fundamenta Informaticae, 114 1, Juan de Lara, Esther Guerra, An algebraic semantics for QVT-relations check-only transformations, 73-101, Copyright 2012, with permission from IOS PressQVT is the standard for model transformation defined by the OMG in the context of the Model-Driven Architecture. It is made of several transformation languages. Among them, QVT-Relations is the one with the highest level of abstraction, as it permits developing bidirectional transformations in a declarative, relational style. Unfortunately, the standard only provides a semiformal description of its semantics, which hinders analysis and has given rise to ambiguities in existing tool implementations. In order to improve this situation, we propose a formal, algebraic semantics for QVT-Relations check-only transformations, defining a notion of satisfaction of QVT-Relations specifications by models.This work has been supported by the Spanish Ministry of Science and Innovation with projects METEORIC (TIN2008-02081) and Go Lite (TIN2011-24139), and by the R&D program of the Community of Madrid with project “e-Madrid” (S2009/TIC-1650)

    From types to type requirements: Genericity for model-driven engineering

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s10270-011-0221-0Model-driven engineering (MDE) is a software engineering paradigm that proposes an active use of models during the development process. This paradigm is inherently type-centric, in the sense that models and their manipulation are defined over the types of specific meta-models. This fact hinders the reuse of existing MDE artefacts with other meta-models in new contexts, even if all these meta-models share common characteristics. To increase the reuse opportunities of MDE artefacts, we propose a paradigm shift from type-centric to requirement-centric specifications by bringing genericity into models, meta-models and model management operations. For this purpose, we introduce so-called concepts gathering structural and behavioural requirements for models and meta-models. In this way, model management operations are defined over concepts, enabling the application of the operations to any meta-model satisfying the requirements imposed by the concept. Model templates rely on concepts to define suitable interfaces, hence enabling the definition of reusable model components. Finally, similar to mixin layers, templates can be defined at the meta-model level as well, to define languages in a modular way, as well as layers of functionality to be plugged-in into other meta-models. These ideas have been implemented in MetaDepth, a multi-level meta-modelling tool that integrates action languages from the Epsilon family for model management and code generation.This work has been sponsored by the Spanish Ministry of Science and Innovation with projects METEORIC (TIN2008-02081) and Go Lite (TIN2011-24139), and by the R&D program of the Community of Madrid with project “e-Madrid” (S2009/TIC-1650)

    A Reformulation of Matrix Graph Grammars with Boolean Complexes

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    Prior publication in the Electronic Journal of Combinatorics.Graph transformation is concerned with the manipulation of graphs by means of rules. Graph grammars have been traditionally studied using techniques from category theory. In previous works, we introduced Matrix Graph Grammars (MGG) as a purely algebraic approach for the study of graph dynamics, based on the representation of simple graphs by means of their adjacency matrices. The observation that, in addition to positive information, a rule implicitly defines negative conditions for its application (edges cannot become dangling, and cannot be added twice as we work with simple digraphs) has led to a representation of graphs as two matrices encoding positive and negative information. Using this representation, we have reformulated the main concepts in MGGs, while we have introduced other new ideas. In particular, we present (i) a new formulation of productions together with an abstraction of them (so called swaps), (ii) the notion of coherence, which checks whether a production sequence can be potentially applied, (iii) the minimal graph enabling the applicability of a sequence, and (iv) the conditions for compatibility of sequences (lack of dangling edges) and G-congruence (whether two sequences have the same minimal initial graph).This work has been partially sponsored by the Spanish Ministry of Science and Innovation, project METEORIC (TIN2008-02081/TIN)
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